Talk:Game Development/@comment-5032941-20120420144222

I just thought of something really nifty; Idk if the discussion of the civilizations belief structure has already been established, but, I was wondering what these monks would listen to when the Golem spoke to them (besides enlighten them on how to build/engineer/etc). I thought it interesting that seeing how the Golem is...pretty much an alien to them, if he (ya, i'm gonna refer to it as a 'he' for now) shared his beliefs and wisdom he was surrounded by from his home world (wherever that is) with them. But what would his beliefs BE? Well...seeing how he IS a mechanical being, and the closest thing we have to sentient machines are...computers/programs with ai, I would assume he is most familiar with "yes/no" type relations with the world and how he has experienced it...in a way.

That is; "Is it....Yes or No?"..."On or Off?"..."1s or 0s?"..."Positive or negative?"... ... ...Yin Yang? Perhaps a sort of Toaist type philosophy?

Like...I could almost imagine the golem telling the monks in a cutscene; "Wherever there is a negative force, a positive exists. And wherever there is a positive force...a negative force shall follow."

I looked into Toaism and the concept of yin yang and it's just about perfect for our game!

Taken from wikipedia: "Taoist propriety and ethics may vary depending on the particular school, but in general tends to emphasize wu wei (action through non-action), simplicity, spontaneity, harmony between the individual and the cosmos, and the Three Treasures: Compassion, Moderation, and Humility."

"Yin yang...is used to describe how polar opposites or seemingly contrary forces are interconnected and interdependent in the natural world, and how they give rise to each other in turn. Opposites thus only exist in relation to each other."

Positive action: The golem comes to their planet and teaches their civilization.

Negative reaction: A seperate faction want the golem's powers for conquest.

I figure we'd broaden and modify the belief system to fit the game since this is a different world of course (if we went this direction with it), and also this theme fits perfectly with Stacia's gear/symbol design! What say you team?